The aim of the pilot apps and games is to demonstrate the potential for the creative re-use of Europeana resources (content and services).
The pilots are developed within 5 themes:
There are two Natural History Education Pilots which both use different models and approaches and target different audiences. Both products are game-based and aim to introduce users to natural history content in an attractive, interactive and educational ways, whether that's at home with the family, or in schools and museums. The pilot products also aim to inspire creative industries to re-use digital cultural heritage content for educational as well as commercial purposes. The pilot core team consists of representatives of natural history museums, natural history scientists, education specialists, application and serious game developers and other specialists.
What: a first person hidden objects game
Aimed at: school children 12+, families, students, adults
Made by: Exozet Games
The first of the products is an adventure game situated in a museum environment and designed as a first person hidden objects game. It takes place at the Museum für Naturkunde (MfN) and various other locations in Berlin, the National Museum in Prague and a secret island close to the Antarctic. The game tells a story about the secret legacy of Alexander von Humboldt including a mystery which needs to be unravelled by his descendant Sara. During her adventure, Sara needs to solve several puzzles and tasks to get all of the hints about where to find the pieces of a secret map and to discover the great secret that the completed map will reveal.
The educational aspects are built into the game in various ways – storyline, puzzles, object interaction, environment and additional information.
This game is developed by Exozet Games in collaboration with the Museum für Naturkunde in Berlin and the National Museum in Prague. It uses a combination of content from the natural history and the history domain.
Adventure Game screencast by Exozet Games
(CC BY-ND Europeana Creative)
Screenshots of the Natural History Education Pilot: The Secret Legacy (CC BY-ND Europeana Creative)
Memory Match – Natural History Edition
What: a digital memory game with educational improvements
Aimed at: school children
Made by: Semantika
The second product is a game based on the known principle of the memory game, using Europeana content and allowing users to create their own sets of content, with the editorial option of creating additional quizzes and the option to use the game in different contexts, for example, in museum exhibitions. The game will include several pre-defined sets of content from Europeana according to several attractive natural history themes with editorial options and quizzes. The option for the users to create their own sets will use the Europeana API and the users' MyEuropeana account. This game is developed by Semantika in collaboration with the National Museum in Prague.
Whilst the games are not main tools for the education of natural history, they can be used as additional explanation of this domain to give various audiences (not just schools) a window into natural history content. The promotion of natural history content via attractive and educative games is also of use to memory institutions, collection holders and the creative industries.
Memory Game screencast by Semantika
(CC BY-ND Europeana Creative)
The first screen of the game. Play right away, create your own card set to play with or read more about the game and how to play it. One or two players can play the game. A quiz questions pops up after a pair is found and the correct answer is required to claim the pair. (CC BY-ND Europeana Creative)
The Social Networks Pilot, working title, “Sound Connections” (currently in beta) harnesses the Europeana API to integrate sounds from the British Library and Netherlands Institute of Sound and Vision, via SoundCloud and AudioBoo, on Historypin.com, a map based collaborative platform from We Are What We Do.
Sound Connections Screenshot of London Soundscape (CC BY-SA Europeana Creative)
Currently the prototype is divided into several sub-themes. These include bird sounds, aviation, and city soundscapes which allows users to sonically explore both Amsterdam and London via the HP interface.
Sound Connections, encourages and enables visitors to actively enrich the geo-pinned sounds with supplementary media from various sources. This includes using freely reusable content from Europeana, Flickr,
Sound Connections Screenshot Amsterdam Soundscape (CC BY-SA Europeana Creative)
In essence, this platform allows communities to make use of an interesting and interactive platform as a way to share content and discuss enrichments. Because History Pin’s platform is so malleable and tailorable, any community could technically make use of the platform, not just bird lovers and plane spotters.
From mid-2014 the Social Networks Pilot team has started approaching those active in the bird field recording, planespotting and city soundscapes communities to see what they think of the application and how we might improve the interaction between community members and their cultural heritage. Community outreach will continue to help improve the application the final version of which will be available in January 2015.
Historiana Learning Section
What: a digital learning resource for History Education
Aimed at: history students (14+) and their educators
Made by: EUROCLIO – European Association of History Educators, Webtic Consultancy, Usemedia and EUROCLIO's community of history educators
The objective of the Historiana learning section is to stimulate the re-use of digitised heritage, especially that made available through Europeana, in history education. In order to achieve this, EUROCLIO is working together with Webtic and an international community of history educators who work as professional volunteers on the creation of (online) learning activities.
Within the learning section, history educators can search a set of sources that are pre-selected by their relevance for history education, their quality and their license (that should allow for re-use in education). These sources can be searched by source type, people, locations and time. This set of sources includes newspapers, postcards, posters, diaries, music, monuments, official documents and newsreels, and they come from a range of digital collections from across Europe.
The learning section will result in the first tools that educators can use to make their own online learning activities to make best use of the digitised heritage. The two designs – one focused on the critical analysis of visual sources, the other on the work with multiple sources – contribute to the innovation of history education and use new technologies to promote historical and critical thinking skills.
The learning section will also contain learning activities that will be featured on the Historiana website as an example of how to implement certain teaching methods, overcome teaching challenges and/or how to promote the students' acquisition of historical thinking skills. The learning activities provide all the information needed for the students and their teachers to implement the activity in practice.
The examplar educational resources will focus on the First World War, but EUROCLIO is committed to developing resources on other key moments and developments in history, as well as new tools. The combination of free access and quality control will provide a unique social value for all stakeholders.
An impression of the tools created for the learning section of historiana.eu
(CC BY-SA Europeana Creative)
A visual project summary (still in beta).
(CC BY-SA Europeana Creative)
Tired of just looking at paintings? Then the Tourism Pilot may just be your thing!
The Tourism Pilot is a genuinely different and surprisingly deep way for visitors to engage with heritage, based on emotion, playfulness and curiosity.
Recreate a painting with your friends, then upload and share your photograph, twinned with the original, for others to enjoy - vangoyourself.com
The Europeana Creative Tourism Pilot team recreating the Last Supper in a restaurant in Mons. Great fun!
(CC BY-SA Europeana Creative, remix of "The Last Supper" by Giampietrino)
VanGoYourself encourages you to recreate classic scenes from some of world's most famous paintings in a contemporary setting, which you can then share with your friends on social media. The site features works from Masters such as Van Gogh or Rembrandt - with over fifty paintings from more than ten collections in seven European countries all just waiting to be recreated!
The service offers a genuinely different and surprisingly deep way for visitors to engage with heritage, based on emotion, playfulness and curiosity. As well as existing as a simple online service, the idea can be deployed by tourist offices, museums, cities, tour guides, etc to promote specific destinations, sites and events.
It provides the touristic sector with a way for audiences to have an emotion collection to a place through a playful interaction with its own cultural heritage. It has been built so that spin off collections of twinned images can be offered based on the collections from one specific city or museum. This can then be used to support live events, workshops and participatory activities and easily integrated into existing marketing schemes in a light weight and cost effective way.
Screenshot of VanGoYourself.com
The Design Pilot connects the cultural heritage offered by Europeana to open design communities of craft and media designers who wish to use cultural heritage objects as sources for new, derivative designs, such as embroidery, textile patterns, 3-D printed objects, media art, etc., and are also interested in sharing their designs back to the community in reusable forms. The Design Pilot is led by Aalto University and developed together with the Austrian Institute for Technology and Spild af Tid.
The Design Pilot started in May 2014, with a co-creation workshop in Helsinki. Read more about it here.